﻿package mortal.game.view.effect
{
    import flash.geom.*;

    public class MaskInfo extends Object
    {
        public var shape:int = 1;
        public var x:int;
        public var y:int;
        public var width:int;
        public var height:int;
        public static const Shape_Rect:int = 1;
        public static const Shape_Cycle:int = 2;

        public function MaskInfo()
        {
            return;
        }// end function

        public function set globalPoint(param1:Point) : void
        {
            this.x = param1.x;
            this.y = param1.y;
            return;
        }// end function

    }
}
